Stylized Stone Tiles Floor
I've been trying out new ways to create my own procedural material in Substance Designer 3D, and it's been a fun and enlightening experience. I dived into subgraph work, which was challenging but exciting as I learned about nodes and experimented with them, all while keeping in mind the PBR principles. The result is my first material – a stylized stone-tiled floor.
Software used: Substance Designer 3D, Marmoset Toolbag 4